The servers use cPhoton (centiPhotons). 1 cPHO is equal to 0.01 Photon. 100 centiPhotons are equal to 1 Photon.
If you want to be paid in a cryptocurrency other than Photons the current Photon to cryptocurrency ratios for TF2 are:
|1 cPhoton is equal to 0.00000001 Blakecoin.|
|1 cPhoton is equal to 0.00000001 BlakeBitcoin.|
|1 cPhoton is equal to 0.00000001 Electron.|
|1 cPhoton is equal to 0.00000001 UniversalMolecule.|
|1 cPhoton is equal to 0.00000001 Lithium.|
All kills award 1 uPhoton. The player balances shown on the website are updated every 30 minutes.
Cheating is strictly forbidden, if you suspect another player of cheating report the player to game admins.
A new player has 1000 points. Every time you kill another player or bot, you gain a certain amount of points depending on a) the victim's points rating, and b) the weapon you used. If you kill someone with a higher points rating than you, then you gain more points than if you kill someone with a lower points rating than you. Therefore, killing newbies will not get you as far as killing the #1 player. And if you kill someone with your knife, you gain more points than if you kill them with a rifle, for example.
When you are killed, you lose a certain amount of points, which again depends on the points rating of your killer and the weapon they used (you don't lose as many points for being killed by the #1 player with a rifle than you do for being killed by a low ranked player with a knife). This makes moving up the rankings easier, but makes staying in the top spots harder.
Specifically, the equations are:
Killer Points = Killer Points + (Victim Points / Killer Points) × Weapon Modifier × 5 Victim Points = Victim Points - (Victim Points / Killer Points) × Weapon Modifier × 5
You can find the current weapon modifier values by clicking here.